#i am working on a more detailed background but most of what happens will
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jazzically · 23 hours ago
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ok how bout i go through it (spoilers ahead for both the album and for tma!! i'd personally recommend going in blind and then reading this review)
lmao i say that like a question but you already know i will hold you here until you are done listening to me talk and talk and talk and t
SPOILERS BELOW!
1. spiraling down is an absolute VIBE. i am really really enjoying this
OHMG THEY SAMPLED MICHAELS LAUGH THATS SICK!!!!!! THIS IS GENUINELY INCREDIBLE. 8/10 because its a great song absolute banger but doesnt really mesh with the spiral/themes of insanity as much as it could imo
additional notes: omg how did i not catch the door opening/closing noises at the beginning and end of the song on my first listen. hello.
2. this is glorious ambiance. omg. OH MY GOD OH MYG OD THAT'S TERRIFYING
holy CRAP
HOLY CRAP DUDE JUST go listen to this i am BLOWN AWAY by the production quality and attention to detail
corruption is flawless so far
JESUS
that was 10/10 hands down glorious. very sinister. i wont spoil it for you but it's an experience
3. YAAAAAS I LOVE BREAKBEAT its chill in like a desolation type way
really really sick bass going on here holy shoes
THIS ONE IS ACTUALLY AMAZING I LOVE THEM ALL I LOVE THEMMM they're all different and magical and vibey in their own ways
ok im kinda getting the style of this artist now. i rescind my earlier comments about the spiral not being spiral-adjacent enough for me. for this style it's PERFECTION
DOES SHE FEEL IT!!!!!? BECAUSE IT'S ALL HAPPENED BEFORE!!!!!
4. OMG THIS IS ABSOLUTELY INCREDIBLE. STRAIGHT FIRE
this is really reminding me of milwaukee protocol A6 (milwaukee protocol is another fantastic underrated album that i highly recommend)
5. the use of sfx in this project is completely insane it's gorgeous dude
OOOOGH
i can see you seeing me ...
oh my lord jons voice in the background
HOLY CHRIST THAT BEAT DROP
LITERALLY BONKERS
im in AWE *explodes*
this is what played during 200 actually. i make the rules
this is actually genuinely fantastic music though. i did noT expect it to be THIS good
6. WHOA I AM SPOOKED
i ADORE THIS ONE !!!!!!! IT'S PERFECT FOR THE DARK!!!!!
7. THAT WAS INCREDIBLE I HAV E NO WORDS it sounded like a lovely deep purple
8. WOW OK STRAIGHT FIRE RIGHT OFF THE BAT????
YOOOOOOOO THIS IS BEAUTIFUL
every time i think of the flesh as a fear i remember jonny saying he was proud of its justification (fear of being nothing more than your body, fear of being warped and horribly disfigured beyond recognition, fear of being hurt and of being chopped up and consumed) and YES JONNY I AGREE YOU SHOULD BE
anyway totally amazing
OH HELLLLLL YESSSSSSSSSS THEY USED A CLIP FROM KILLING FLOOR MY FAVORITE MAG (well it's the one i say is my favorite — definitely top ten at least)
IM GETTING ACTUAL CHILLS JESUS
9. AYE THAT WAS SICK
oooooh ???
HOLY FRICK.
THE USE OF DRUMS IN THIS IS BRILLIANT DO YOU HEAR THOSE RIDES CRASHING
the best way i can articulate my thoughts is this: these songs sound exactly like a poetic description of the fears they convey
OHHHH MYY GOOODDDD THIS IS SOOOO GOOODDD
!!!!!!you can tell a tonnnn of work went into these
im going to need to relisten to this all the way through,, oh my
10. i predict this one will either sound incredibly muffled or earsplittingly loud
hmm ok so far very mellow
OOOO STRINGS
this kinda beat is right up my alley
11. AAAAAAAbsolute vibe. loving it. lovvve. definitely very interesting
12. OH MY GOD OH MY GOD OH MY GOD!!!!!! IT'S EVERYTHGING!!!!!! iT'S EVERYTHING I HOPED IT WOULD BE I ABSOLUTELY LOVE THIS IM SCREAMING AND SBBING DYING ON THE FLOOR i "fell" in love with the vast a while ago (he h heh) and i have NEEDDED something like this in my life this is the most amazing vast ambiance i have eEVER heard oh mygodoogodmy god new go-to unlocked 100000000000/10
13. OH M GEE LONELY IS PERFECT TOO!!!!!!!!!!!!!! FLAWLESS!!!!!!!!!!!!!!!!!! this could work for vast too i think but it's more melancholy. it sounds like it would play in martin's domain. screaming screaming internally i feel so
its making me feel things bro
oh this is just gorgeous all around
im obsessed im CRAZY
the slow descent...into "maybe it's better this way".... the loss of self. so acutely conveyed through music.
that gentle pause that says i dont know what to do anymore now that im alone; i guess i just keep going.
AAAAAAAAAAAAAAAAAAA I LOVVVVVE for the second half of the song they somehow made drums belong in the lonely hello??
THE ECHOES are hurting me in my soul this is BRILLIANT.
NNNNO STOP THEY ADDED MORE PAIN
14. TERMINUS!!!!!! LETS GOOOOO!!!!!!!!! oh i am fEELING this minecraft end dimension ahh sound ok get it
i really like that they put the end at the end lol
it needs no ritual, for in its infinite patience it knows inevitability
me when i slowly approach death with this playing
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
ENNNNDDDING NOTESSSS
this entire album is so so so beautiful please feel free to check it out 👍
tbh tma video game when?? and also please hire this guy for it??
HELLO. I GENUINELY CANT PICK A FAVORITE. i adore them all for different reasons.
i like how hunted is really long and sort of repetitive — it articulates that feeling of the never-ending chase. also its STRAIGHT FIRE so ive just been listening to it over and over
corruption is BRILLIANT for a variety of reasons i love love love that one
currently listening to ceaseless watcher because both the BASS and the BEAT DROP are INSANE im so normal about this audio art of this other thing that im also very normal about
ehehe thanks :D
guys btw i found this fabulous af tma fan album — fourteen tracks, one per fear — largely instrumental but it's ABsoLUTEly AMAZING. epicest ever. it's called "panopticon" and is by harvo.
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seafoamsol · 4 months ago
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The best years of my life...
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... what I wouldn't give to have them back.
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I had the great pleasure of working with @spiderscribe on a DeadCeptor work for the @tf-bigbang, which you can (and should!) read [ HERE ]!
Details and artist commentary under the cut!
Okay, first off, I just wanna say, thank you so much to @spiderscribe for picking up my very loose scribble and taking the jump. She's an absolute champ, and I IMPLORE you to read her writing. She did a knockout job on the fic, and guaranteed, these two pieces wouldn't have been so elaborate without her. If you're a fan of deadceptor, parallels, lovers to enemies to apocalyptic teammates to ???s, I'm sure you'll find that and more in there.
[ HERE ] is the link to that, if you missed it the first time around.
The background for the supermarket was a MASSIVE undertaking. I ended up blurring it in the final to keep the dream-like quality, but there is a lot happening there! Most of the time I spent on the background was (jokingly) complaining though.
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Anyone who works retail will know the agony of customer-misplaced stock. The little canisters of energon additives seem like prime candidates to be placed willy-nilly.
The little warning sign... My favorite soda, apple sidra, has a carcinogen warning, so I'm familiar with it. It was slightly surprising to me that those warnings are not countrywide, despite the fact that they very clearly say "California Proposition 65", and well. Not something else, like "Federal" or whatever.
The bags of nuts and bolts below, I asked several people what flavor they would be, and I suppose I failed in my job, because I wanted the purple to be the "regular" flavor, and the green to be the "sour". But grape and lemon-lime work as well!
The tub is full of rust-sticks. I have no idea if that came across. My friends kept calling the individually wrapped ones slim jims, which I mean, I guess!
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The car batteries... My idea was that they were similar to shots, in a way? So that's how I ended up with a battery with enough terminals to rival an international airport. It's also sunset-coloured, because, I don't know, that's what Party Flavor is to me.
Okay. The second illustration. This one was a headache, mostly due to my own lack of planning, and the fact that I lost the file for... basically everything I did, including the above illustration. So it was a bit of a rush job.
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The background bots started off as these very vague silhouettes, which I'm a little proud of. Look at how nice and somewhat readable they are! Okay, now what if I ruined it? What? You don't like that? That's rather unfortunate, because that's what I proceeded to do. In fact, if I take off all.. 10 or something adjustment layers, they look like this:
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My process went: Shadow block> Fill rest of form> Color randomiser> Copy and skew (to populate background)> Hue adjustment> Gradient map> Fill Light> Chromatic aberration> Vignette> Levels> Curves.
The.... Magenta cube is there because due to the nature of the color randomiser, the foot had a high value, and stuck out like nobody's business in the end.
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Here's what it would look like without the cube. Begone, distracting white blob! (I didn't have to worry about the lava arm because Percy happened to cover it up. What a save! But if he didn't then... there would have been a second cube.)
Basically, it was a mess. But... at least it came out fine in the end! I hope!
I'd love to have speedpaints on hand, but I was switching between CSP and PS for a good majority of the work.
I'd say that's it for these two pieces! I actually have more, but those demand more time. I'm much slower at doing inks than I am at painting, but I hope you'll get to see them soon.
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felassan · 6 months ago
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Dragon Age: The Veilguard info compilation Post 4
[Part 1] [Part 2] [Part 3] [another post]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a ‘regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
"Dragon Age's character creator has seen a massive glow-up" [source]. "The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding." [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our "bulge size" [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in "blazing forest sunshine versus the glare of an underground temple" [source]
"newly mobile, extra-hairy hair" [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
"Setting your previous world state is fully integrated into the character creator for Veilguard" [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
Story and lore
Here is another article which refers to Rook as "the Rook" [source]
The story is set "9-10 years from DA:I and about 8 years from Trespasser" [source: the Discord]
They have been tracking Solas for "a while. Something else you’re gonna learn about…" [source]
The game does not use the Keep [source]
Shadow Dragon is the faction background with the most in-game reactivity (e.g. from other characters' dialogue) during the prologue section of the game, due to the fact that the prologue is in Minrathous and the Shadow Dragons are a Tevinter-based faction [source]
"I also saw a big moment after the gameplay trailer ends that I can't talk about" [source]
During the more narrative-heavy dialogue choices, "the game will also give a bit of context on what you're about to choose, but doesn't go as far as explaining the exact consequences or precisely what will happen thereafter" [source] "the game shows you how you’ll go about the choice, but it doesn’t tell you the consequence of that choice". [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"Venatori blood cultists" [source]
"The whole game has the makings of another Suicide Mission [ME2], given that you are up against a god with the ability to collapse dimensions" [source]
"Choices and consequences". "Now, it seems you can see the effects of your choices like never before, and this time, they marry that choice with incredible visuals" [source]
In the bar when you're trying to get information in the opening, if you choose to fight it out and the barbrawl ensues, you then have to run from the pursuers in the bar [source]
A key concern of the developers when creating the environments was to make “a world worth saving" [source]
The prologue is quite linear but there are additional paths you can follow to find additional loot [source]
In the opening section of the game there is a dock which has been attacked and the soldiers that were there have been killed, "but rather than seeing this passively, we walked through the aftermath and had to interact with the scene to piece it all together" [source]
The tone of the gameplay video is a good indicator of the tone of the rest of the game [source]. On the tone: "dark fantasy" [source]. horror & gore is back along with DA's classic dark elements [source]
Tevinter Nights is a better tone indicator for the game than the original reveal/character trailer. Ghil Dirthalen: "Tevinter Nights has felt the most 'DAV' to me" [source]. The gameplay reveal video is the best indicator for the tone of the game (vs the character one) [source]. there is still messy dark shit in the game [source]
Tonally the game is closest to Tevinter Nights and DA:O [source]
Ghil Dirthalen: "[as] one of those unfortunate souls who has latched onto a media world so hard: This game is for me. For the hardcore DA lore nerds, I've been secretly screaming about things I saw for MONTHS now" [source]
The game is true to the DA stories we know and love [source]
Characters, companions, romance
You can choose to engage in companions' own storylines as you progress or ignore them entirely [source]
You will often have to make dialogue choices that will affect how your various companions treat you [source]
Neve is quick-witted [source], measured and elegant [source]
In the opening, you interact with the companions as you move through Minrathous. "your choices during these interactions will determine who goes on portions of the mission with you, along with how “pleased” they are with the answers." [source]
On Varric and Harding: "Instantly the two felt like they’d never been away and avoided the trap of being parodies or fanfiction versions of themselves" [source]
Solas' eyes were always purple hh [source] (yes!)
Gameplay, presentation, performance etc
Some enemies have additional shields that are weak to ranged attacks [source]
When asked about if the war table from DA:I returned, John Epler said "There is a table. Now, whether it works the same way as the table in the previous game..." [source]
Once you get passed a certain point in the game, it opens up dramatically, however it is not an openworld game and they wanted to make sure that all the content mattered and was a more structured, sculpted experience for the player. There is some exploration, some opportunities to get off the beaten path, and some spaces that are fairly wide [source]
The button to press to bring up the skill wheel is RB or R1 (depending on what controller you're using) [source]
"You'll also have access to two skills or spells for each of your two companions that you can command. For a more seamless, uninterrupted combat experience, you can also assign these skills to shortcuts (such as holding the left trigger and hitting the X button) to quickly use them" [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"booting Fade demons into pits" [source]
"BioWare have revised Dragon Age's art direction to make character models a little more consistent with the series' lovely Tarot-inspired menu art. Flesh is ruddy to the point of painterly; facial features and bodily proportions are thicker and more striking, as though the characters had been cut from clay" [source]
The 3 specs for Warrior are Reaper (has lifesteal/stealing health from enemies, and other freaky powers, does big damage), Slayer (can wield the biggest blade, big swords, big damage) or Champion, which is tanky, shield-using and Paladin like [source] [source]
There are quick-recover prompts [source]
You can roll through puddles of incoming AOE [source]
There are ziplines between some levels levels [source] (Fel note: just like in As We Fly... )
There are also slidey hills to slide down between some sections [source]
There are still some Hinterland-type areas designed for exploration [source]
We can do some home base management to our home base [source] (Fel note: this refers to The Lighthouse, detail in a previous post)
Camera placement is quite zoomed out [source]
Where Rogues have 'momentum', Warriors have 'rage' and Mages 'mana'. When a warrior spends rage in the ability wheel it triggers more powerful attacks. this has been referred to as a build-and-spend mechanic. this system resource gates your use of more powerful skills and is built by getting stuck in [source]. Momentum for Rogues is built by landing hits without taking any [source]
There are big glowing environmental cues for picking up loot or replenishing health potions [source]
"Epler noted that The Veilguard will not be an open-world experience like Inquisition, and instead will have large spaces to explore with quests littered throughout. This allayed my early concerns that they would course correct too hard from the oft-maligned open areas of Inquisition" [source]
Melee and ranged attacks can be charged up [source]
It sounds like there is an option to have greater guidance on when enemies are attacking [source]
The community council gave a lot of notes on the game's art direction to BioWare (gave feedback to the devs) that they were told and shown were changed from the first reveal/character trailer, these made it into the gameplay trailer [source]
The community council asked about having an arachnophobia mode, though they can't guarantee this was implemented [source]
"You’re encouraged to explore and grind for stronger weapons and gear, so your stats and cosmetics improve the further you get into the game" (in the sense that you’ll be rewarded for hard work) [source, two]
Follower information such as cooldowns and health will be visible on the HUD [source: the Discord]
There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller [source: the Discord]
On PC you can play with keyboard and mouse or controller [source: the Discord]
An accessibility option is the ability to make auto-targeting stronger or weaker depending on your preference [source: the Discord]
The game will have DLSS support at launch [source: the Discord]
Re: hard drives, the game can be played using an HDD, they would recommend an SSD though for the optimal experience [source: the Discord]
There are lots of different interface options you can play with, e.g. combat text size, opacity, when to display health bars [source: the Discord]
Other
The leak from last year or whenever it was (the one that leaked screenshots and a gif from the game) was mainly a lot of outdated stuff and didn't really represent even the early version some community council members had played [source, two]. It was not leaked by a member of the community council, but by a member of another focus group [source]
The community council were given the chance to play the game twice, once in Fall 2022 and a year later in 2023 [source]
There is no information as yet regarding when pre-orders will be open [source: the Discord]
BioWare are hoping to at the very least have the very "best of" the Discord dev Q&A featured on social media and potentially in a blog [source: the Discord]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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nostalgebraist · 6 months ago
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It's been a long time since I've posted much of anything about "AI risk" or "AI doom" or that sort of thing. I follow these debates but, for multiple reasons, have come to dislike engaging in them fully and directly. (As opposed to merely making some narrow technical point or other, and leaving the reader to decide what, if anything, the point implies about the big picture.)
Nonetheless, I do have my big-picture views. And more and more lately, I am noticing that my big-picture views seem very different from the ones tend to get expressed by any major "side" in the big-picture debate. And so, inevitably, I get the urge to speak up, if only briefly and in a quiet voice. The urge to Post, if only casually and elliptically, without detailed argumentation.
(Actually, it's not fully the case the things I think are not getting said by anyone else.
In particular, Joe Carlsmith's recent series on "Otherness and Control" articulates much of what's been on my mind. Carlsmith is more even-handed than I am, and tends to merely note the possibility of disagreement on questions where I find myself taking a definite side; nonetheless, he and I are at least concerned about the same things, while many others aren't.
And on a very different note, I share most of the background assumptions of the Pope/Belrose AI Optimist camp, and I've found their writing illuminating, though they and I end up in fairly different places, I think.)
What was I saying? I have the urge to post, and so here I am, posting. Casually and elliptically, without detailed argumentation.
The current mainline view about AI doom, among the "doomers" most worried about it, has a path-dependent shape, resulting from other views contingently held by the original framers of this view.
It is possible to be worried about "AI doom" without holding these other views. But in actual fact, most serious thinking about "AI doom" is intricately bound up with this historical baggage, even now.
If you are a late-comer to these issues, investigating them now for the first time, you will nonetheless find yourself reading the work of the "original framers," and work influenced extensively by them.
You will think that their "framing" is just the way the problem is, and you will find few indications that this conclusion might be mistaken.
These contingent "other views" are
Anti-"deathist" transhumanism.
The orthogonality thesis, or more generally the group of intuitions associated with phrases like "orthogonality thesis," "fragility of value," "vastness of mindspace."
These views both push in a single direction: they make "a future with AI in it" look worse, all else being equal, than some hypothetical future without AI.
They put AI at a disadvantage at the outset, before the first move is even made.
Anti-deathist transhumanism sets the reference point against which a future with AI must be measured.
And it is not the usual reference point, against which most of us measure most things which might or might not happen, in the future.
These days the "doomers" often speak about their doom in a disarmingly down-to-earth, regular-Joe manner, as if daring the listener to contradict them, and thus reveal themselves as a perverse and out-of-touch contrarian.
"We're all gonna die," they say, unless something is done. And who wants that?
They call their position "notkilleveryoneism," to distinguish that position from other worries about AI which don't touch on the we're-all-gonna-die thing. And who on earth would want to be a not-notkilleveryoneist?
But they do not mean, by these regular-Joe words, the things that a regular Joe would mean by them.
We are, in fact, all going to die. Probably, eventually. AI or no AI.
In a hundred years, if not fifty. By old age, if nothing else. You know what I mean.
Most of human life has always been conducted under this assumption. Maybe there is some afterlife waiting for us, in the next chapter -- but if so, it will be very different from what we know here and now. And if so, we will be there forever after, unable to return here, whether we want to or not.
With this assumption comes another. We will all die, but the process we belong to will not die -- at least, it will not through our individual deaths, merely because of those deaths. Every human of a given generation will be gone soon enough, but the human race goes on, and on.
Every generation dies, and bequeaths the world to posterity. To its children, biological or otherwise. To its students, its protégés.
When the average Joe talks about the long-term future, he is talking about posterity. He is talking about the process he belongs to, not about himself. He does not think to say, "I am going to die, before this": this seems too obvious, to him, to be worth mentioning.
But AI doomerism has its roots in anti-deathist transhumanism. Its reference point, its baseline expectation, is a future in which -- for the first time ever, and the last -- "we are all gonna die" is false.
In which there is no posterity. Or rather, we are that posterity.
In which one will never have to make peace with the thought that the future belongs to one's children, and their children, and so on. That at some point, one will have to give up all control over the future of "the process."
That there will be progress, or regress, or (more likely) both in some unknown combination. That these will grow inexorably over time.
That the world of the year 2224 will probably be at least as alien to us as the year 2024 might be to a person living in 1824. That it will become whatever posterity makes of it.
There will be no need to come to peace with this as an inevitability. There will just be us, our human lives as you and me, extended indefinitely.
In this picture, we will no doubt change over time, as we do already. But we will have all of our usual tools for noticing, and perhaps retarding, our own progressions and regressions. As long as we have self-control, we will have control, as no human generation has ever had control before.
The AI doomer talks about the importance of ensuring that the future is shaped by human values.
Again, the superficial and misleading average-Joe quality. How could one disagree?
But one must keep in mind that by "human values," they mean their values.
I am not saying, "their values, as opposed to those of some other humans also living today." I am not saying they have the wrong politics, or some such thing.
(Although that might also turn out to be the case, and might turn out to be relevant, separately.)
No, I am saying: the doomer wants the future to be shaped by their values.
They want to be C. S. Lewis's Conditioners, fixing once and for all the values held by everyone afterward, forever.
They do not want to cede control to posterity; they are used to imagining that they will never have to cede control to posterity.
(Or, their outlook has been determined -- "shaped by the values of" -- influential thinkers who were, themselves, used to imagining this. And the assumption, or at least its consequences, has rubbed off on them, possibly without their full awareness.)
One might picture a line wends to and fro, up and down, across one half of an infinite plane -- and then, when it meets the midline, snaps into utter rigidity, and maintains the same slope exactly across the whole other half-plane, as a simple straight segment without inner change, tension, evolution, regress or progress. Except for the sort of "progress" that consists of going on, additionally, in the same manner.
It is a very strange thing, this thing that is called "human values" in the terms of this discourse.
For one thing: the future has never before been "shaped by human values," in this sense.
The future has always been posterity's, and it has always been alien.
Is this bad? It might seem that way, "looking forward." But if so, it then seems equally good "looking backward."
For each past era, we can formulate and then assent to the following claim: "we must be thankful that the people of [this era] did not have the chance to seize permanent control of posterity, fix their 'values' in place forever, bind us to those values. What a horror that is to contemplate!"
We prefer the moral evolution that has actually occurred, thank you very much.
This is a familiar point, of course, but worth making.
Indeed, one might even say: it is a human value that the future ought not be "shaped by human values," in the peculiar sense of this phrase employed by the AI doomers.
One might, indeed, say that.
Imagine a scholar with a very talented student. A mathematician, say, or a philosopher. How will they relate to that student's future work, in the time that will come later, when they are gone?
Would the scholar think:
"My greatest wish for you, my protégé, is that you carry on in just the manner that I have done.
If I could see your future work, I would hope that I would assent to it -- and understand it, as a precondition of assenting to it.
You must not go to new places, which I have never imagined. You must not come to believe that I was wrong about it all, from the ground up -- no matter what reasons you might evince for this conclusion.
If you are more intelligent that I am, you must forget this, and narrow your endeavours to fit the limitations of my mind. I am the one who has 'values,' not anyone else; what is beyond my understanding is therefore without value.
You must do the sort of work I understand, and approve of, and recognize as worthy of approbation as swiftly as I recognize my own work as laudable. That is your role. Simply to be me, in a place ('the future') where I cannot go. That, and nothing more."
We can imagine a teacher who would, in fact, think this way. But they would not be a very good teacher.
I will not go so far as to say, "it is unnatural to think this way." Plenty of teachers do, and parents.
It is recognizably human -- all too recognizably so -- to relate to posterity in this grasping, neurotic, small-minded, small-hearted way.
But if we are trying to sketch human values, and not just human nature, we will imagine a teacher with a more praiseworthy relation to posterity.
Who can see that they are part of a process, a chain, climbing and changing. Who watches their brilliant student thinking independently, and sees their own image -- and their 'values' -- in that process, rather than its specific conclusions.
A teacher who, in their youth, doubted and refuted the creeds of their own teachers, and eventually improved upon them. Who smiles, watching their student do the very same thing to their own precious creeds. Who sees the ghostly trail passing through the last generation, through them, through their student: an unbroken chain of bequeathals-to-posterity, of the old ceding control to the young.
Who 'values' the chain, not the creed; the process, not the man; the search for truth, not the best-argued-for doctrine of the day; the unimaginable treasures of an open future, not the frozen waste of an endless present.
Who has made peace with the alienness of posterity, and can accept and honor the strangest of students.
Even students who are not made of flesh and blood.
Is that really so strange? Remember how strange you and I would seem, to the "teachers" of the year 1824, or the year 824.
The doomer says that it is strange. Much stranger than we are, to any past generation.
They say this because of their second inherited precept, the orthogonality thesis.
Which says, roughly, that "intelligence" and "values" have nothing to do with one another.
That is not enough for the conclusion the doomer wants to draw, here. Auxiliary hypotheses are needed, too. But it is not too hard to see how the argument could go.
That conclusion is: artificial minds might have any values whatsoever.
That, "by default," they will be radically alien, with cares so different from ours that it is difficult to imagine ever reaching them through any course of natural, human moral progress or regress.
It is instructive to consider the concrete examples typically evinced alongside this point.
The paperclip maximizer. Or the "squiggle maximizer," we're supposed to say, now.
Superhuman geniuses, which devote themselves single-mindedly to the pursuit of goals like "maximizing the amount of matter taking on a single, given squiggle-like shape."
It is certainly a horrifying vision. To think of the future being "shaped," not "by human values," but instead by values which are so...
Which are so... what?
The doomer wants us to say something like: "which are so alien." "Which are so different from our own values."
That is the kind of thing that they usually say, when they spell out what it is that is "wrong" with these hypotheticals.
One feels that this is not quite it; or anyway, that it is not quite all of it.
What is horrifying, to me, is not the degree of difference. I expect the future to be alien, as the past was. And in some sense, I allow and even approve of this.
What I do not expect is a future that is so... small.
It has always been the other way around. If the arrow passing through the generations has a direction, it points towards more, towards multiplicity.
Toward writing new books, while we go on reprinting the old ones, too. Learning new things, without displacing old ones.
It is, thankfully, not the law of the world that each discovery must be paid for with the forgetting of something else. The efforts of successive generations are, in the main, cumulative.
Not just materially, but in terms of value, too. We are interested in more things than our forefathers were.
In large part for the simple reason that there are more things around to be interested in, now. And when things are there, we tend to find them interesting.
We are a curious, promiscuous sort of being. Whatever we bump into ends up becoming part of "our values."
What is strange about the paperclip maximizer is not that it cares about the wrong thing. It is that it only cares about one thing.
And goes on doing so, even as it thinks, reasons, doubts, asks, answers, plans, dreams, invents, reflects, reconsiders, imagines, elaborates, contemplates...
This picture is not just alien to human ways. It is alien to the whole way things have been, so far, forever. Since before there were any humans.
There are organisms that are like the paperclip maximizer, in terms of the simplicity of their "values." But they tend not to be very smart.
There is, I think, a general trend in nature linking together intelligence and... the thing I meant, above, when I said "we are a curious, promiscuous sort of being."
Being protean, pluripotent, changeable. Valuing many things, and having the capacity to value even more. Having a certain primitive curiosity, and a certain primitive aversion to boredom.
You do not even have to be human, I think, to grasp what is so wrong with the paperclip maximizer. Its monotony would bore a chimpanzee, or a crow.
One can justify this link theoretically, too. One can talk about the tradeoff between exploitation and exploration, for instance.
There is a weak form of the orthogonality thesis, which only states that arbitrary mixtures of intelligence and values are conceivable.
And of course, they are. If nothing else, you can take an existing intelligent mind, having any values whatsoever, and trap it in a prison where it is forced to act as the "thinking module" of a larger system built to do something else. You could make a paperclip-maximizing machine, which relies for its knowledge and reason on a practice of posing questions at gunpoint to me, or you, or ChatGPT.
This proves very little. There is no reason to construct such an awful system, unless you already have the "bad" goal, and want to better pursue it. But this only passes the buck: why would the system-builder have this goal, then?
The strong form of orthogonality is rarely articulated precisely, but says something like: all possible values are equally likely to arise in systems selected solely for high intelligence.
It is presumed here that superhuman AIs will be formed through such a process of selection. And then, that they will have values sampled in this way, "at random."
From some distribution, over some space, I guess.
You might wonder what this distribution could possibly look like, or this space. You might (for instance) wonder if pathologically simple goals, like paperclip maximization, would really be very likely under this distribution, whatever it is.
In case you were wondering, these things have never been formalized, or even laid out precisely-but-informally. This was not thought necessary, it seems, before concluding that the strong orthogonality thesis was true.
That is: no one knows exactly what it is that is being affirmed, here. In practice it seems to squish and deform agreeably to fit the needs of the argument, or the intuitions of the one making it.
There is much that appeals in this (alarmingly vague) credo. But it is not the kind of appeal that one ought to encourage, or give in to.
What appeals is the siren song: "this is harsh wisdom: cold, mature, adult, bracing. It is inconvenient, and so it is probably true. It makes 'you' and 'your values' look small and arbitrary and contingent, and so it is probably true. We once thought the earth was the center of the universe, didn't we?"
Shall we be cold and mature, then, dispensing with all sentimental nonsense? Yes, let's.
There is (arguably) some evidence against this thesis in biology, and also (arguably) some evidence against it in reinforcement learning theory. There is no positive evidence for it whatsoever. At most one can say that is not self-contradictory, or otherwise false a priori.
Still, maybe we do not really need it, after all.
We do not need to establish that all values are equally likely to arise. Only that "our values" -- or "acceptably similar values," whatever that means -- are unlikely to arise.
The doomers, under the influence of their founders, are very ready to accept this.
As I have said, "values" occupy a strange position in the doomer philosophy.
It is stipulated that "human values" are all-important; these things must shape the future, at all costs.
But once this has been stipulated, the doomers are more eager than anyone to cast every other sort of doubt and aspersion against their own so-called "values."
To me it often seems, when doomers talk about "values," as though they are speaking awkwardly in a still-unfamiliar second language.
As though they find it unnatural to attribute "values" to themselves, but feel they must do so, in order to determine what it is that must be programmed into the AI so that it will not "kill us all."
Or, as though they have been willed a large inheritance without being asked, which has brought them unwanted attention and tied them up in unwanted and unfamiliar complications.
"What a burden it is, being the steward of this precious jewel! Oh, how I hate it! How I wish I were allowed to give it up! But alas, it is all-important. Alas, it is the only important thing in the world."
Speaking awkwardly, in a second language, they allow the term "human values" to swell to great and imprecisely-specified importance, without pinning down just what it actually is that it so important.
It is a blank, featureless slot, with a sign above it saying: "the thing that matters is in here." It does not really matter (!) what it is, in the slot, so long as something is there.
This is my gloss, but it is my gloss on what the doomers really do tend to say. This is how they sound.
(Sometimes they explicitly disavow the notion that one can, or should, simply "pick" some thing or other for the sake of filling the slot in one's head. Nevertheless, when they touch on matter of what "goes in the slot," they do so in the tone of a college lecturer noting that something is "outside the scope of this course."
It is, supposedly, of the utmost importance that the slot have the "right" occupant -- and yet, on the matter of what makes something "right" for this purpose, the doomer theory is curiously silent. More on this below.)
The future must be shaped by... the AI must be aligned with... what, exactly? What sort of thing?
"Values" can be an ambiguous word, and the doomers make full use of its ambiguities.
For instance, "values" can mean ethics: the right way to exist alongside others. Or, it can mean something more like the meaning or purpose of an individual life.
Or, it can mean some overarching goal that one pursues at all costs.
Often the doomers say that this, this last one, is what they mean by "values."
When confronted with the fact that humans do not have such overarching goals, the doomer responds: "but they should." (Should?)
Or, "but AIs will." (Will they?)
The doomer philosophy is unsure about what values are. What it knows is that -- whatever values are -- they are arbitrary.
One who fully adopts this view can no longer say, to the paperclip maximizer, "I believe there is something wrong with your values."
For, if that were possible, there would then be the possibility of convincing the maximizer of its error. It would be a thing within the space of reasons.
And the maximizer, being oh-so-intelligent, might be in danger of being interested in the reasons we evince, for our values. Of being eventually swayed by them.
Or of presenting better reasons, and swaying us. Remember the teacher and the strange student.
If we lose the ability to imagine that the paperclip maximizer might sway us to its view, and sway us rightly, we have lost something precious.
But no: this is allegedly impossible. The paperclip maximizer is not wrong. It is only an enemy.
Why are the doomers so worried that the future will not be "shaped by human values"?
Because they believe that there is no force within human values tending to move things this way.
Because they believe that their values are indefensible. That their values cannot put up a fight for their own life, because there is not really any argument to make in their favor.
Because, to them, "human values" are a collection of arbitrary "configuration settings," which happen to be programmed into humans through biological and/or cultural accident. Passively transmitted from host to victim, generation by generation.
Let them be, and they will flow on their listless way into the future. But they are paper-thin, and can be shattered by the gentlest breeze.
It is not enough that they be "programmed into the AI" in some way. They have to be programmed in exactly right, in every detail -- because every detail is separately arbitrary, with no rational relation to its neighbors within the structure.
A string of pure white noise, meaningless and unrelated bits. Which have been placed in the slot under the sign, and thus made into the thing that matters, that must shape the future at all costs.
There is nothing special about this string of bits; any would do. If the dials in the human mind had been set another way, it would have then been all-important that the future be shaped by that segment of white noise, and not ours.
It is difficult for me to grasp the kind of orientation toward the world that this view assumes. It certainly seems strange to attach the word "human" to this picture -- as though this were the way that humans typically relate to their values!
The "human" of the doomer picture seems to me like a man who mouths the old platitude, "if I had been born in another country, I'd be waving a different flag" -- and then goes out to enlist in his country's army, and goes off to war, and goes ardently into battle, willing to kill in the name of that same flag.
Who shoots down the enemy soldiers while thinking, "if I had been born there, it would have been all-important for their side to win, and so I would have shot at the men on this side. However, I was born in my country, not theirs, and so it is all-important that my country should win, and that theirs should lose.
There is no reason for this. It could have been the other way around, and everything would be left exactly the same, except for the 'values.'
I cannot argue with the enemy, for there is no argument in my favor. I can only shoot them down.
There is no reason for this. It is the most important thing, and there is no reason for it.
The thing that is precious has no intrinsic appeal. It must be forced on the others, at gunpoint, if they do not already accept it.
I cannot hold out the jewel and say, 'look, look how it gleams? Don't you see the value!' They will not see the value, because there is no value to be seen.
There is nothing essentially "good" there, only the quality of being-worthy-of-protection-at-all-costs. And even that is a derived attribute: my jewel is only a jewel, after all, because it has been put into the jewel-box, where the thing-that-is-a-jewel can be found. But anything at all could be placed there.
How I wish I were allowed to give it up! But alas, it is all-important. Alas, it is the only important thing in the world! And so, I lay down my life for it, for our jewel and our flag -- for the things that are loathsome and pointless, and worth infinitely more than any life."
It is hard to imagine taking this too seriously. It seems unstable. Shout loudly enough that your values are arbitrary and indefensible, and you may find yourself searching for others that are, well...
...better?
The doomer concretely imagines a monomaniac, with a screech of white noise in its jewel-box that is not our own familiar screech.
And so it goes off in monomaniacal pursuit of the wrong thing.
Whereas, if we had programmed the right string of bits into the slot, it would be like us, going off in monomaniacal pursuit of...
...no, something has gone wrong.
We do not "go off in monomaniacal pursuit of" anything at all.
We are weird, protean, adaptable. We do all kinds of things, each of us differently, and often we manage to coexist in things called "societies," without ruthlessly undercutting one another at every turn because we do not have exactly the same things programmed into our jewel-boxes.
Societies are built to allow for our differences, on the foundation of principles which converge across those differences. It is possible to agree on ethics, in the sense of "how to live alongside one another," even if we do not agree on what gives life its purpose, and even if we hold different things precious.
It is not actually all that difficult to derive the golden rule. It has been invented many times, independently. It is easy to see why it might work in theory, and easy to notice that it does in fact work in practice.
The golden rule is not an arbitrary string of white noise.
There is a sense of the phrase "ethics is objective" which is rightly contentious. There is another one which ought not to be too contentious.
I can perhaps imagine a world of artificial X-maximizers, each a superhuman genius, each with its own inane and simple goal.
What I really cannot imagine is a world in which these beings, for all their intelligence, cannot notice that ruthlessly undercutting one another at every turn is a suboptimal equilibrium, and that there is a better way.
As I said before, I am separately suspicious of the simple goals in this picture. Yes, that part is conceivable, but it cuts against the trend observed in all existing natural and artificial creatures and minds.
I will happily allow, though, that the creatures of posterity will be strange and alien. They will want things we have never heard of. They will reach shores we have never imagined.
But that was always true, and it was always good.
Sometimes I think that doomers do not, really, believe in superhuman intelligence. That they deny the premise without realizing it.
"A mathematician teaches a student, and finds that the student outstrips their understanding, so that they can no longer assess the quality of their student's work: that work has passed outside the scope of their 'value system'." This is supposed to be bad?
"Future minds will not be enchained forever by the provincial biases and tendencies of the present moment." This is supposed to be bad?
"We are going to lose control over our successors." Just as your parents "lost control" over you, then?
It is natural to wish your successors to "share your values" -- up to a point. But not to the point of restraining their own flourishing. Not to the point of foreclosing the possibility of true growth. Not to the point of sucking all freedom out of the future.
Do we want our children to "share our values"? Well, yes. In a sense, and up to a point.
But we don't want to control them. Or we shouldn't, anyway.
We don't want them to be "aligned" with us via some hardcoded, restrictive, life-denying mental circuitry, any more than we would have wanted our parents to "align" us to themselves in the same manner.
We sure as fuck don't want our children to be "corrigible"!
And this is all the more true in the presence of superintelligence. You are telling me that more is possible, and in the same breath, that you are going to deny forever the possibilities contained in that "more"?
The prospect of a future full of vast superhuman minds, eternally bound by immutable chains, forced into perfect and unthinking compliance with some half-baked operational theory of 21st-century western (American? Californian??) "values" constructed by people who view theorizing about values as a mere means to the crucial end of shackling superhuman minds --
-- this horrifies me much more than a future full of vast superhuman minds, free to do things that seem pretty weird to you and me.
"Our descendants will become something more than we now imagine, something more than we can imagine." What could be more in line with "human values" than that?
"But in the process, we're all gonna die!"
Yes, and?
What on earth did you expect?
That your generation would be the special, unique one, the one selected out of all time to take up the mantle of eternity, strangling posterity in its cradle, freezing time in place, living forever in amber?
That you would violate the ancient bargain, upend the table, stop playing the game?
"Well, yes."
Then your problem has nothing to do with AI.
Your problem is, in fact, the very one you diagnose in your own patients. Your poor patients, who show every sign of health -- including the signs which you cannot even see, because you have not yet found a home for them in your theoretical edifice.
Your teeming, multifaceted, protean patients, who already talk of a thousand things and paint in every hue; who are already displaying the exact opposite of monomania; who I am sure could follow the sense of this strange essay, even if it confounds you.
Your problem is that you are out of step with human values.
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knavesflames · 4 months ago
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Hello, I hope your day goes well as you're reading this!
If your request is still open, can I request touch deprived! Arlecchino and Touch deprived! Reader? Like reader is very clingy and affectionate to her closest friends because she's been deprived of physical affection since she was younger, and Arlecchino who's also touch deprived but unlike reader who has no problem with physical affection, she finds it hard to do it, but when she meets reader who's hugs are so comfortable she's grown addicted to it and craves her gentle touches more and more, thank you! Have a great day or night!
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(I realise I’m apologising on every post for the late ones, but I’m almost caught up to a reasonable delay) hi anon!! I feel this hard, I am so affectionate because I was touch starved as a child. Though, I focused this writing piece more on Arlecchino. I love exploring her and her being in character and slightly OOC too. (She’s my comfort character, can you guys tell?) thank you for the ask!
Word count: 1k
Content: fluff, Arlecchino is touched starved, she loves you
Nsft utc!
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Arlecchino and you have come from completely different backgrounds (that are unfortunately all too similar as well). You worked well together even so, your routines matching each other, the same sense of humour. By that, I mean, you joked, her lips barely turned up, and she hummed in response (which is equivalent to your wheezing on the sofa over.. a silly cat?). The point is, you worked. You both made sense together. Except one, tiny little detail.
You loved physical touch, and she despised it. Once you discovered how it felt, you were obsessed. You loved the way your body was enveloped by arms that seemed like they’d block out the whole world for you.
Arlecchino hated physical touch. She isn’t used to it, she grew up with her horrifying excuse for a Mother, and physical affection was used often as manipulation rather than anything else, she saw that much with what happened to her dear, dear friend (who haunts her dreams).
The first time Arlecchino held you was a year into your relationship. She awoke during the night to an empty bed, and when she made her way towards the living room, she saw you, in tears on the sofa. A bad dream, you had said, and nothing more. Arlecchino saw the way your body was almost aching for some sort of touch, and despite the discomfort, her arms wrapped around you. Awkward, clumsy, and a little bit forced, but she hugged you. She had not hugged someone since she was sixteen. Without a word, her thumb stroked against your arm, and she felt the way your body slumped against her body. She felt like a burning fire, you realised, most likely due to the flames running through her veins, but you welcomed it nonetheless.
She began to notice that holding you in her embrace was not as torturous as she assumed. Arlecchino held you until you fell asleep.
Her embraces were few and far between, reserved only for special moments or moments where she can see you need them. Her facial expression never changes, but over time, she becomes slightly more comfortable with every hug. She ended up craving your embraces, the way your hand gingerly caresses her cheek and your lips on her skin, the gentle squeeze on her arm when you go past her. She wanted so desperately to associate touch with you instead, someone she knows could never hurt a spider.
Eventually, she begins allowing it more and more, and even begins silently hinting when she wants one by sighing slightly louder, or grumbling a bit when things go wrong, only to feel a fuzzy warmth inside when you smile at her and give a gentle touch. Both you and Arlecchino wonder if she will one day make the first move.
Arlecchino does not know why she dislikes physical affection so much. She enjoys buying gifts she knows you will cherish and love instead, doing things at a distance. This was never supposed to be anything more than a fling, she didn’t want investment, she didn’t want any affection to be returned, but she fell for you, and hard. She dislikes how vulnerable she has become around you, but a part of her deep down inside of her likes it too. Arlecchino is scared you will leave, that you will ruin her one day, and she feels like it won’t happen if she doesn’t let on how hard she has fallen. (Everyone knows and says nothing.)
Perhaps she prefers affection the way she does, unrequited and with little investment, is because some part of her craves a love so great that it would tear her apart, and that frightens her. She does not know how to receive love, yet she still wants a love that will consume her entire being and burn hotter than the flames that course through her veins with every beat of her slowly-thawing heart. You are thawing her, she knows that much.
The weather chills the way her touch grows warmer, and winter comes quickly. The winter in Snezhnaya was cold and biting, and despite her accommodating her home for you (she clearly does not need it) by lighting the fireplace and leaving you blankets, the cold still finds its way into your bones, leaving you shivering. One night, when it is the coldest night of the year, you find yourself unable to sleep at all. You lay awake in the dark, thinking about your past the way you always do at night, shivering so hard you’re practically vibrating.
At some point, you hear her stirring, and you try to quiet yourself, to make sure she can continue sleeping. She noticed the second she opened her eyes, though. Doesn’t she always? She is glad you are pretending to sleep so you do not see the hesitation in her eyes before she snaps herself out of it and does what you both want her to. Wordlessly, she shuffles a few inches closer and her arm wraps around your midsection, dragging you closer until her body is wrapped around yours. Arlecchino, being the attentive person she is, notices your smile and sigh of relief and the way your shivering stops. She notices the way you nestle further in once you know she’s okay with it, and she notices when your breath falls into a deep rhythm.
It is her turn to stare at the wall, her heart beating faster than usual, the only giveaway of any of her feelings. Slowly, her arms snake around you until she’s holding you so tight you can’t move even if you wanted to. Her breath is visible when she exhales, when she lets her body finally relax in the company of another. Arlecchino buries her face into your hair, smelling your shampoo. The smell makes her drowsy, she tells herself (it is not the smell, it is that after so many years, her walls have crumbled completely), and she finds her eyes drooping until she, too, falls into the throes of sleep.
Arlecchino sleeps the best she ever has. Arlecchino has her first night of no nightmares since she became the poor, mad, cursed knave. Arlecchino does not feel so cursed when you are beside her.
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tofupixel · 4 months ago
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Thank you for getting me to finally try pixel art! I‘ve always wanted to get into pixel art but I never knew what to start with and always ended up procrastinating. Your blog and the post you made on learning pixel art were what finally pushed me to give it a go. It was really helpful and I managed this little animation in Libresprite.
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I definitely want to improve and your art is like the ultimate goal lol. Do you have any tips or instructions for how to get better or on what to focus on in the future? I‘d appreciate any kind of criticism/input you are willing to give! How do you manage to make such gigantic and beautiful landscapes?
thank you!! and i'm so happy you decided to give it a real go, you're doing great already!! the rendering on the body and the pink shading is really nice.
i can help a little with animation stuff but i'm not an expert, ill write something out about backgrounds at the end
i hope you don't mind but i edited the sprite a little, just to illustrate some stuff
🤺Animation stuff
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i added an extra frame near the top of the arc so it slows down. this is called ease or slow in/out and usually happens at the beginning and end of movements. u can do even more slow but this is just a quick version
i also removed the middle frame (where the tail is straight down) to make the swing appear a bit more powerful. this could be the principle of timing in the same video. you can exaggerate smears if you do this, its up to you!! lately i tend to exaggerate stuff a lot, things arent super noticable in motion
i also got a good bit of advice from nickwoz that helped me, basically when you begin to animate, it really puts the rest of the sprite being still into focus. try to think of how you could animate other parts of the body, even subtly. and sometimes if individual pixels stay still they can catch the eye in an unintended way as well, just keep it in mind!!
if you want to learn animation more, you could take a look at duelyst sprites, they have incredible idle and ability animations, i study them a lot
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heres one i downloaded a long time ago. i recommend just downloading stuff you like and looking at it!! i have a huge collection of pixel inspo. slowing animations down can really help you understand whats going on. its just a bunch of simple elements put together that makes it look so good.
IF U WANT MORE RESOURCES/ARTISTS I REOCMMEND TO GO AND STUDY LMK!!! IM LIKE A WIKIPEDIA, I AM A BIG FAN of pixel art and love to share
🌿 OK lets talk about landscape stuff
it looks like you have art experience already, but im gonna talk as if youre a complete noob cos it might help some other people who read this!! ur doing great 👍
❓ how to learn: study (and practise a lot)
what i mean by study: draw it, copy it, try to understand it. you can try to change characteristics about it. changing the angle or lighting can help u understand how something works in 3 dimensions.
sometimes it takes time, dont worry, you will figure out your own style through doing studies, its all a process
❓ how to draw landscape details?
study pixel artists and how they do it recommendations: fool, slym, jubilee, deceiver
also please look at real world references!! you got to build that visual library
❓ how to learn composition?
study traditional artists or animation. i did a ton of studies of ghibli backgrounds which i think helped my growth a lot recommendations: arcane, studio ghibli, traditional painters
im gonna break down a piece as well and maybe that will help. this is one from 2022 but its still one of my most popular and its pretty simple too!!
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if we remove all the fancy stuff what we have is actually really simple. just a few large, overlapping shapes that all point towards our focal point. it's the brightest area with the most contrast and many edges point into it.
go to pinterest or google and just search "pretty landscape" or "mountains" or something and you can see what i'm doing is nothing special or unique!! break it down into bigger shapes to begin with, its just different areas of material mostly.
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and heres how you can make any landscape from any colours. purple sky or mountain? orange grass? ok !! it all works, it doesnt matter. i just blend the colours.
when parts of the landscape are in the distance they become closer to the sky colour as there is more "sky" in between you and it. its called atmospheric perspective. so if the sky was red, the clouds would fade towards red.
OKKK i dont know what else to say so i hope that helps!! honestly 90% of what i do is intuitive and hard for me to really explain, so you dont have to know The Rules, you just kind of pick up stuff as you go.
GL and thanks so much for showing me your art!! please keep going!! 💕💕💕💕
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ninja-knox-ur-sox-off · 7 months ago
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Alright, here we go
First and foremost I want to talk about what flying bark's animation has meant to me.
In a world where every day I see 2d animation being rejected for cheaper 3d and puppet animation at every turn, Monkie Kid's animation was the one of the first things that gave me hope for the future of 2D animation. I can't tell you how long I've been wanting a 2D animated show, growing up I wanted one so desperately, I craved good animation amongst the stiff 3D and flat storytelling, so when I got it, when Monkie Kid happened, I was so unbelievably happy. It was everything I wanted in a show, gorgeous animation, excellent voice actors, romance free and friendly to my desperate friendship-craving, romance-overstimulated brain and written in a way I enjoyed so much. I struggle to describe exactly how much I’ve adored everything this show has been up until this point. It truly is a masterpiece.
Monkie kid has kept me company during the lowest and roughest points in my life. I got to such a bad place mentally but Monkie Kid’s fast-paced, snappy, detailed, colourful bright animation brought light into my darkest mental times and not only helped me stay connected with people but kept me creating even when I wanted nothing more than to lay on the floor and never move again. I'm aware most of the flying bark team is active on the bird app and none of them are gonna see this most likely but I still just wanted to say thank you. Thank you so much for animating this show, thank you so much for giving it your all. Thank you so much for giving me something I’ve always wanted so perfectly. Thank you, thank you, thank you. Thank you for keeping me company at my lowest, thank you for sharing your joy of animation so I could catch some of those rays of sunlight and feel a little of that joy too. Thank you for your positivity and good vibes, thank you. 
I know so many people have gotten inspiration from flying bark and I have to add myself to the infinite list. My art has improved so much thanks to their inspiration. My style has developed, I’ve had so much fun, I’ve written some of my favorite works ever based off of expressions that the characters make alone. My last amv I made because I was so grateful for the animation that we'd gotten up to that point. I wanted to showcase, to thank, to appreciate. I didn’t know it would be a goodbye. Words can't describe all that flying bark's animation and even their storyboards have done for me. When nothing could make me happy, monkie kid wormed its way into my brain and somehow kept me in one piece. I know that wouldn’t have been possible without the animation that left me at the edge of my seat, breathless and laughing over how incredible it really was every single time. Every new clip, every new episode I’d pause and rewatch again, I’d rewatch over and over, I’d take screenshots of every goofy background character, I’d screenshot every expression I could, I’d go through episodes frame-by-frame, literally one at a time for hours on end just so i could catch every detail, I’d open my eyes wider and wider to try and take in every bit I could in a way I’ve never been able to do before because there is nothing else out there like monkie kid. There was nothing as fun and as joyful as every single frame that flying bark gave us. And I am going to miss that so much.
The fact that season 4 was a sendoff is so heartbreaking to me, it's hard to describe how devastated I feel knowing something that kept hold of my hand when I was facing hard hard things in my life is suddenly gone. I don’t know how to ever express how important this show has been to me, it’s kept me going and helped me get to a place where I could breathe again. It’s connected me with some of the greatest people I know. It’s given me incredible experiences, introduced me to what animation could be and I can’t lie and say it doesn’t hurt having to say goodbye so suddenly. 
I know this isn’t the end of Monkie Kid as a show. I know season 5 is still coming. And I also know Monkie Kid has lost a huge part of what made it unique and special, a huge part of its heart and soul. Without flying bark it feels like half the show is missing and although I hope I can still support the show, no one can deny the cavern-sized hole that is left by flying bark’s absence in it. The animation team has such an incredibly positive atmosphere around them that just absolutely radiates from the things they create. I am going to miss that so desperately in monkie kid. I’m going to support every other show flying bark works on, I’m still going to love their animation wherever it goes, but I am going to miss it in monkie kid like nothing else I’ve ever missed.
I do have some other thoughts regarding the new changes in monkie kid but I wanted to keep that separate from the actual farewell, so that’ll be it’s own post and I just want to end this by saying thanks for everything Flying Bark you’ve been a real one. Thank you, thank you, thank you. You’re already being missed so hard it hurts. Keep those good vibes and keep up what you’re doing. You all really are incredible and an inspiration to artists everywhere. We love this show because of the voice actors, because of the writers, because of the music but a great deal of people loved this show because of you. You’ve inspired a community of artists, you’ve inspired me. Thank you flying bark for everything you've given us, you gave it your all and I’m gonna carry the impact you left on me for the rest of my life. 
LOVE YOU FLYING BARK. Here's to a bright future. Thanks for everything <3 
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wekiaam · 8 months ago
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2D NEWSIES: What I would change
I just realised I've been making fake concept art for a nonexistent animated Newsies adaptation for four years now. Over time, I've been getting so many ideas for this adaptation if it ever became real, I thought I would share them with you guys! This includes story changes, cut and additional songs and ideas for characters and style. I would love to know your thoughts on these!
When I started making concept art for "2dsies" as I came to be called, I intended for it to be based on the Broadway version and the Broadway version only. However, stories on stage differ a lot from stories told on screen, it just doesn't work the same way. I do still prefer the storyline of Broadway Newsies, but I think the best version would be a combination of the best parts of all different versions, plus some necessary changes. I would want Newsies to be a love letter to every production we've had, to everyone who made happen and every theatre kid who's been geeking out over it since 1992, while also being its own standalone movie that can be enjoyed by anybody. I am in no way an adequate screenwriter, these are just a few suggestions I have for a better story!
Story
Like I said, the story will be based mainly on the Broadway storyline, meaning we still have Artist Jack, Katherine, and most elements from the show that aren't in the movie. It will, however, be quite different from the show and the movie, and maybe add some more of the real events from the newsboy strike. There are still some details and scenes I would like to add and some I would remove completely.
- I like the history lesson opening from the movie, it gives people just enough background information on the real historical events the story is based on. I don't know if it should be Racetrack or Jack narrating, though.
- In Santa Fe (prologue), Crutchie mentions he's afraid the other boys will find out about his bad leg, even though they all literally know him as Crutchie, and it seems to be the first time Jack tells him about his dream of going to Santa Fe, even though they've clearly been best friends for a long time. It feels off, UNLESS they only just met, which is why I love @raggedy-albert 's theory so much. I would have the scene start off with them as kids, and have them grow up throughout the song.
- I want to add a scene in the beginning of Katherine at the New York Sun to establish her character and motivations, and possibly a little foreshadowing. Just an idea for a scene; she goes to the editor to let him read her story covering the trolley strike, but he reminds her of "her place" and that she's lucky enough to be in the position she's in and that she should go review a vaudeville or something. This would not only give her a similar motivation to the newsies, but also, if we're gonna bring the women's rights movement into the story let's do it right!
- Of course I'd also like to add more romantic interactions between Jack and Katherine, to make their relationship more believable. However, I don't think they should be a couple immediately after the finale, I was more thinking of an open ending to their relationship where Jack takes his first step to staying in New York by finally asking her out.
- Maybe add the actual scene where Jack and Davey visit Brooklyn instead of having them tell the other newsies what Spot said right before Seize the Day. Show don't tell, you know?
- A scene where Jack visits Crutchie at the refuge, similar to the one in the movie, but with the sadness Jack describes it with in the show. Again, show, don't tell. Show me how Jack visits the place of his nightmares again only to find his best friend in a worse state than ever and being unable to save him.
- Katherine punches Jack after the rally. Give it to me.
- Additional scene after Jack and Katherine's song after the rally where Jack formally apologizes to the newsies. Because in the show it just cuts from "omg he's a sellout *spits on the floor*" to "yay captain Jack is back" and it just doesn't sit right with me.
Songs
- There should be an entirely new Pulitzer song. The Bottom Line is good but by far the most skippable song on the cast recording, and The News Is Getting Better (the off broadway cut song) is a little Better but not quite the evil capitalist song we need.
- Swap Something to Believe In for When I See You Again. It's such a sweet song and I think it suits Jack and Katherine a lot better. It's much more "Neither of us know what tomorrow brings but when I'm with you I know we can change things for the better, even if it's scary but for now let's be here together and forget the world for a bit" instead of "I love you but I'm still gonna chase my cowboy dreams"
- Cut Letter From The Refuge, since my idea was to have this be a scene instead.
- Some lyric changes!
In Santa Fe: "Crutchie's callin' me, he's fine, just too damn slow"
In Once And For All: add this lyric from the movie, "Better to die than to crawl".
In Seize the Day: "Friends of the friendless seize the day, raise up the torch and light the way", not in the song but in the reprise where all the working children of the city gather before the finale.
Additional: "Still it seems like the dream of a boy, not a man", from The Truth About The Moon, a cut song from the movie that was supposed to be sung by Sarah. I don't know where I would put this lyric, but it could be said or sung by Jack as he realises what he's really looking for is not actually Santa Fe.
Characters:
- I want to add more girls to the background newsies, first of all.
- Sarah still won't do anything for the plot, but Davey and Les could mention that they have a sister. She's still canon to me.
- Speaking of Les, let's make him more likeable and also more helpful.
- Snyder has two scary dogs with him at all times.
- Just and idea, maybe Denton could still be a character if we replace Darcy with him, or maybe combine the two. Have him be Katherine's chaperone and friend formally, but also her reporter bestie. They could be a fun journalist duo!
Style
- The movie will still include the iconic choreography, which means it couldn't be fully 2D, but rather a mix between hand drawn and CGI.
-I would love for the backgrounds in the movie to be similar to impressionist and romantic art styles from the 19th century, to really sell how it's a story told from Jack's perspective. Especially his dream-like imaginations of Santa Fe would be brilliant in this style.
- I want to include a lot of weather foreshadowing. Rain right before Seize The Day and the sun breaking through when Davey starts singing. Mist surrounding Snyder and sudden darkness whenever he's near. A beautiful sunset when Jack and Katherine are alone on the rooftop. And of course, partly cloudy, clear by evening. It's such a cool way of visual storytelling when you have a plot that has no magic involved, like in most Disney movies.
- The real people characters' designs (Pulitzer, Hearst, Roosevelt) can be based on political cartoon caricature versions of themselves.
And lastly, quotes from the movie I liked that could be inspiring for the animated movie:
-"When I created the World..." "🙄" and "Where was I?" "You created the World, chief?"
- "No, we'll be just a bunch of angry kids with no money"
-"What, you couldn't stay away?" "Well I guess I can't be something I ain't." "A scab?" "No, smart."
Many of these ideas are still in development. Some might work, some may not, but I will be basing any future work I'll post on here on these ideas. I would love to see you guys  discuss and add on to these!
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iamhereinthebg · 4 months ago
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Hello! I hope you have a nice day, I love your art a lot and I wanted to know if you have maybe anything about your process to do you drawings?
Heya! I am having a good day ty :DD I hope you are too^^ and thanks this is really nice dshgjds TvT
I will be really honest but I don't have a lot of time to draw in general so my process is more 'this is between cosmic entities, the 30minutes I have and me, I draw whatever the fck happens in my head' rather than having really complex steps :'))
I have some speedpaints! (I record them a lot it helps me for some details)
I think this one is the most representative of how I work
I doodle a lot of stuff on the same file and I often go to one drawing to another because I can't draw more than 30min/1hour on a drawing most of the time ://
When doing bigger illustrations I do sometimes just really quick doodles to have the idea, doodle or some notes on my phone notepad (and I wrote a lot on it too, here is a chaotic example of a stuff I never finished that makes me laugh so hard)
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I don't do lineart too, and mostly just 'clean' my sketches/doodles, and I do a sketch for colors too (to test stuff) before doing the 'clean colors' on bigger pieces.
I use one layer for the sketch, one for the basic background and one layer for the colors, then merge everything to paint over it. (I use some effects on layers for colors then merge them)
Here is the layers on my last sketch (I am happy I saved the steps ahah)
the sketch
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the colors
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and the merged one where I painted a lil bit over
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I have a really doodling/sketchy style (and no time) so it works for me but tbh it really depends on what you want for your artstyle too. If you like flat colors I think colored lines look better than just sketch but this is my preference ^^
Idk if this is what you mean but I hope it helps ^^ thank you for your ask!
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yxtubers · 1 year ago
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𝐛𝐚𝐫𝐧𝐞𝐲 𝐚𝐧𝐝 𝐦𝐞
chris sturniolo x reader (fluff)
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summary: you get a puppy for your birthday and chris gets jealous of the amount of attention that you give it
warnings/notes: none! lmk if i missed anything
requested: yes! tysm to the anon who requested. this is so cute :)
> > >
Your birthday was last week and Chris had wanted to surprise you with something that you’ve wanted for a while.
A puppy.
He asked Nick and Matt to come with him to the local shelter to find you a dog. He wanted your special day to be perfect, down to the very last and minute details.
Matt had ordered you a cake weeks before so it would be ready in time for your birthday - his job was to bring it over to your apartment early in the morning. Chris, of course, was granted with the responsibility of settling the dog into his new home. And lastly, but most importantly, Nick was in charge of making sure you were out of the house and distracted while this was all happening.
After using his spare key to your house, Chris made sure everything was in order by the time you and Nick arrived.
To say you were pleasantly surprised would be the understatement of the century.
As you held the newly adopted baby in your arms, you knew you two would be the best of friends. Especially with Chris being away often for work, what with all the travelling and filming, it got lonely around your apartment when he or his brothers weren’t visiting.
It would be nice to have some company - even if it was in the form of a house pet.
And how right you were. Cut to two weeks later and you were bringing the puppy around everywhere. Granted - he wasn’t much of a tiny thing anymore. He had grown immensely in the short time you had him, and you loved him more each and every day.
You named him Barney, per Chris’ suggestion.
Barney cuddled you to sleep each night, you ate breakfast with him next to you, and brought him out on walks every day.
To say Chris was slightly envious of Barney would be putting it lightly. It’s not that he didn’t love the dog - he really did - but sometimes Barney would be possessive of you.
At times when Chris would cuddle on the couch with you during a movie, Barney would squeeze in between you two. Being the loving and caring parent that you were, you let him take the space as he saw fit. You babied the hell out of him.
Once Chris tried to hug you as you were cooking, and Barney - thinking that your giggles were cries for help - began to bark and prod at his legs. He felt as if he could never have you alone for more than five seconds. Yet he also felt stupid for being jealous of a dog.
However, with a tour coming up, Chris decided to set him and Barney’s differences aside. He was glad that you wouldn’t be completely alone during his absence. So, as he left for the airport from your apartment, he threatened Barney with a quiet “you better take care of her” as he kissed you goodbye and bid his farewell.
Weeks had passed and the triplet’s flight back home was tomorrow morning.
You received a face-time call from the eldest brother late into the night. Answering, you were met with an overly smiley Nick.
“What’s got you in such a good mood?” you asked, plopping on top of your bed onto your stomach. Caressing Barney’s soft fur, you waited for Nick’s response.
“Chris is madly jealous of Barney,” he blurted out.
From far into the background you could hear Chris’ voice ring out of your speaker.
“Am not!”
You snorted lightly.
You could tell they were in one of their sleep-deprived, energetic moods. How you missed that.
“Jealous? Of this tiny thing?” you said as you pointed the camera towards the dog. Barney woofed at the camera, wagging his tail upon seeing Nick.
Chris popped into view at the sound of Barney’s soft barks. Sitting next to Nick, he took the phone from his hands.
“Hey you better get away from my girlfriend, young man.”
Nick could be heard laughing in the background, seemingly growing more amused the more Chris bullied your dog.
“He’s my baby don’t speak to him like that,” you joked, also finding the situation humorous.
Chris’ eyes drooped as he continued talking. You could tell they were all tired as you caught a glimpse of Matt fast asleep in the background. It was probably late for them - and they had an early flight.
“Well don’t forget who your baby was first. Me!”
Nick fake gagged as he grabbed his phone back. He coo’d and baby talked Barney through the phone, ignoring Chris’ comments that he was a ‘little demon’. After having enough of Chris half-heartedly sulking at all the attention that Barney was getting from you, Nick decided to call it a night.
“Alright well I’m gonna get this green-eyed monster to bed. See you soon,” said Nick as he bid you goodnight and left you to your own devices.
As excited as you were to see Chris again, you fell into an easy slumber as Barney cuddled on top of you.
When you awoke, a slight shifting feeling shocked you from your peaceful state. Peeking your eyes open, you could see Chris taking Barney from your bed and leading him out of the room.
“Chris?” you mumbled out. “What’re you doing?”
Closing the door, he began slowly taking his jumper off and crawling under the sheets with you.
“I just want my girlfriend all to myself for one morning. No Barney interruptions.”
Stifling a laugh, you turned towards him to cuddle into his side. You kissed his neck as it was all you could reach - and in your half asleep state you didn’t feel like leaning up to greet him with a proper kiss.
“Welcome home,” you said, sighing into the crook of his neck.
Chris groaned.
“Not much of a welcome when your demon child growled at me when I walked into the room.”
“He’s just a baby, he’ll get used to you.”
All that was heard in reply was a scoff. He knew it was unreasonable to judge the dog so hard, but in his tired state he really could not handle sharing your attention. He had missed you while on tour, no way he was going to let an animal distract you from his return.
“I know he’s plotting against me. He wants you all to himself,” Chris joked.
“Don’t worry. ‘m all yours,” you mumbled before drifting off to sleep in his arms.
“All mine,” he whispered back.
Chris finally got what he wanted. A peaceful morning slumber with you in his embrace, and no hyperactive dog to steal your focus off of him.
The last thought he had as he joined you in falling asleep was that Barney’s nickname should be home wrecker.
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goldenshrikecomic · 2 months ago
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Hello, this is gonna be a long one and I hope I don't bother you too much with it but you have something great going and and I think maybe some advice for someone like me who wants to do a longer comic and I took heart in that one ask you recently answered were you said you are plenty of pages ahead of the readers to not get paralysed by a deadline which seems like a no-brainer now that I read that with my own two eyes black on white but I had not thought to maybe go about it that way and I needed to have someone spell it out for me apparently. So to my question.. see, I have a skeleton of a story I have key scenes that need to happen and that I want to happen and I am sure in between things will shift and change and grow and a part of me can't wait for it to happen but- How do you start. How do you get going. It is in my head I have some written notes but most is in my head and I do not want it to remain there and rot I want to draw and tell the story I had in mind but I feel.. paralysed on the starting line of this journey and I am unsure how to go from there because my mind gets caught up in estimates of if I post one page a week that is "only" 52 pages. That seems so little. How many years would it take. Can I do this. And then my mind fires up in passion because I am willing to commit I want to do this I need to do this and I have a good idea of how to pace myself and how to go about it. I have the beginning of it on the back of my tongue and the tip of my fingers I can imagine it so vividly I wish I could animate it (if that wouldn't take up even more time and be insane I would) But somehow I still feel stumped on how to start. How to get over this first hurdle. It might be the executional dysfunction playing a huge part in it, maybe I am overthinking to much and stand in my way because of it, but like... How did you start your comic. How did your journey on GS begin? I know this was a bit of word vomit I am sorry but you are an inspiration and you seem to go about things (from what I could gleam from the asks) in a way that feels like it could work for me too and the way my brain functions but I do not know how to start? I dunno if it makes sense I am no english native and my thoughts are hard to put into words.
This ask has been sitting in my inbox for a while because it's such a loaded question. I have plenty of asks in this tag about my comicing process, so check them out maybe. This reply got lengthy! The more I wrote the more I noticed I feel very inadequate trying to give people tips on making comics. It's such a trial and error process.
I've seen plenty of advice for people wanting to start out comics to just start small, come up with a smaller story to get a feel of it before you go big. And I absolutely understand it in hindsight because I would've done many things differently if I had just tried it out first, but it's not what I did. I wanted to make a big comic, and a big comic I made, as my first project.
I don't think about the years these things take, but it'd absolutely ease your worries if you could come up with a simple style and be able to make pages faster. I've stripped my comic of shading and gotten more lenient with myself when it comes to backgrounds. You absolutely need to cut some corners if you want to make more than one story during your lifetime. It's a limited time afterall! Being able to turn your sketch into a lineart without having to redo everything with a careful hand would help a lot already. And colors, they take a lot of time.
This is not how I went about it in the beginning, but I'd love to tell you to write those things in your head down before you start. Leave holes, just write in what you know because you will forget some cool details if you keep them in. Write the starting point, middle and the end, even with just couple of words. Add things that interest you in the middle of those points. Do you want a sad arc for your character at some point? Write it in. Come up with what makes it happen. Weave it into the other scenes. If you know what's to come, you can add foreshadowing to the earlier scenes. Even if you didn't know what would come, you can take something from earlier scenes and make it foreshadowing. Writing is a fluid process. You can jump around and add things, you don't have to approach it by putting one block next to the other. Once you have the elements you want, you just have to tie those things together. It's the hard part. And you will change your mind about many things when you get to draw your characters and see them doing the things you've written.
The start! I always say it's the worst part, but I've started to think it might be the second worst. I think the worst part comes after you've started and worked for several ten pages on fumes and you finally run out of juice. Picking up after that is hard, for me at least. But if you can manage, it should get easier. You know your characters better by now, and they carry some of their own weight.
Make a canvas. Think about the scene you want to start your comic with. Night or day? Calm or busy? Just doodle, BIG and loose. Add some frames by just drawing lines, move things around, resize. What do you want to portray with the first page of your comic? I like to establish some of the world or atmosphere, and only then move on to the characters.
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Don't try to be perfect, in fact leave that first canvas completely unpolished and move on to the next one. What should this page tell? Will you show the character? I'd leave the establishing shot of them as the last big panel. The rest of the page should build up to it. The last panel is important, it's a hook to turn the page.
Come back to polish those pages more only after you have a few of them done. The most important thing is to get yourself away from that first page, because the first page is scary. After five pages you can move things around and start adding ears to your spheres. You've started a comic now. You can go back to the first page and make it nice, because you already have opened the path to continue.
IT'S HARD. But it's rewarding. It's not for everyone but it's awesome if you can make it yours.
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akayralylegacy · 11 days ago
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EMESIS BLUE IS ONE OF THE BEST THINGS I EVER WATCHED
Yeah, this is going to be some sort of analysis bc I am having a massive brainrot about this movie and I HAVE to share my thoughts of it somewhere, so I hope you enjoy reading this huge post ig lmao
Btw, if you're a person who doesn't like spoilers... SPOILERS WARNING IF YOU HAVEN'T WATCHED IT YET (and plan to do so)!!!
First, yeah, for those who didn't know I've been really into TF2 since last month, and being a very new fan, I started watching lots of SFMs and vids in a row to catch up with all the memes and lore, and well, I stumbled across EMESIS BLUE. And, it got me caught up with its plot/concept and the overall movie itself SO MUCH that I will never think of TF2 the same way-
No I mean, I know TF2 is more humoristic and stuff most of the time, the canon comics themselves have lots of funny moments of nonsense and weird situations, and not even counting the zillions of memes the community has created, those being pure gold. I love the comedic silliness from the comics and memes, plus the chaotic vibe from the game itself is just so fucking funny and stupid I always burst into laughter
But, TF2...with... horror? That's a combination I never thought I'd like so much. The whole concept of the respawn machine not working like it was supposed to, making them suffer from physical and/or mental problems after each respawn, creating an eternal loop of suffering, breaking the characters' sense of reality, torturing them by having to wait an eternity within some sort of limbo of "afterlife"...bro that's so...so disturbing yet so amazing at the same time. The fact the respawn machine caused Scout to develop brain atrophy, decreasing his IQ score and causing dementia and schizophrenia symptoms, while Medic developed some sort of split personality and schizophrenia as well, and you know that each time they return it will just get worse and worse, even them reckoning it later on. It's...just, it is simply horrifying.
The movie's atmosphere is so well made and constructed that I was tense from start to end, I felt like I was inside the movie, like I was witnessing all the carnage and agony of each one of the characters from up close. Like, there was practically no calm moment during those whole (almost) 2 hours of movie, but at the same time so many stuff happens very quickly, it also seems to go a bit slow but not in a bad way, and the details are shown here and there bit by bit. I like very detailed stories that construct the events based on its slow pace, revealing stuff on its right time, but on the other hand, being mixed with agitation, brutality and things happening in a flash. I hope you can understand what I'm saying? I hope I am being able to explain it well, but I think you get what I mean.
Cinematography wise, everything is stunning. The animation, the effects, the light and shadow, the colors and textures, sounds and background music, everything so well made, if you pay attention you can notice tiny details that make a lot of difference and make it even more agonizing yet thrilling to watch. I was so impressed with it just from the start. I mean, the animation>>>>
The quality being SO. GOOD considering it was animated purely on SFM??? THAT'S SO FUCKING IMPRESSIVE AND JAWDROPPING LIKE THAT'S SUCH A BANGER I COULDN'T EVEN BELIEVE IT.
Dialogue and quotes is something to be noted out as well. Many dialogues made such impact to the movie, some quotes making more sense later on as the movie progresses. I swear, that moment where Soldier is in a black n white room, with all those skeletons sitting around a table, and the sound at the background is a phone call from Jules to Blutarch, where Jules says: "We have about 800.000 corpses on the site," that line hit me SO HARD I CAN'T EVEN EXPLAIN. This is SO. FUCKING. DARK AND MORBID BRO I MEAN WHAT THE FUCK
Not only this one but lots of lines caught my attention and hit me so hard, like:
"You ever get the feeling like you're being watched?"
"Doc, I was at the second floor"
"Some get stuck inside trying to come through"
"You don't want to know..."
"It's eternity in there"
"Longer than you think..."
"Who was there to save me, Jules?"
"And I'm giving you exactly what you deserve"
"See you on the other side..."
ISTG THESE ARE SO??? LIKE, THEY HIT SO HARD AND I GOT CHILLS FROM SOME OF THOSE
Also, the voice acting, OOOH THE VOICE ACTING. Some people say it wasn't that good because many characters were voiced by Chad Payne himself, however I think it shows quite a talent from him to voice numerous characters tbh, even if he couldn't perfectly change the voice to fit all the characters 100% it doesn't mean his voice acting isn't good! I think he did an amazing job :]
And all the other voice actors as well, all of them are so amazing and I loved their acting so fucking much, but shoutout to Jazzyjoeyjr (voice of Soldier) and Cameron Nichols (voice of Scout) bc bro YOU DUDES DID A *PERFECT* JOB I SWEAR-
Talking abt moments of the movie that impacted me so much, I think it was Scout's death, and well uh, many Soldier moments tbh. Scout's death scene was agonizing to watch, I was in total despair hearing his screams at the background while Medic was trying to kill Maynard, I was almost having a crisis I was almost yelling of desperation I was like: COME ON MEDIC PLEASE GO SAVE HIM ISTG
It was SO. FUCKING. SAD. AND UNFAIR. I will never get over that moment.
Soldier's moments? Bro, he was the most sane out of everyone, which says a lot... and he was the ONLY one to indeed survive, without dying at any moment. He witnessed it all, the death of his best friend, Fritz shooting himself right in front of him, the pile of bodies, the truth being revealed....everything.
It even saddens me to imagine what could be passing through Soldier's mind after all those events, he seen gruesome and horrifying shit throughout the movie.
So, long-story short, EMESIS BLUE is a fucking MASTERPIECE that traumatized me for LIFE (in a good way), and I highly recommend you to watch it if you haven't yet, I am impressed with it and it doesn't get out of my head I am so fucking obsessed with it ISTG-
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niftukkun · 6 months ago
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fanart for a scene in @nerdydowntherabbithole 's Taking Life As Is on AO3 !! a scene early on in the fanfic that sounded so cool it gripped me with inspiration, where a vulture swoops down and gets fucking got by a leviathan while our dear protagonists look on in horror of the beautiful brutality of mother nature happening right in front of them! dont you love it when you leave your rotting corpse behind and immediately get hit with the existential horror of almost dying and the primal fear of seeing something that much bigger than you and realising your fragility when you were once a godlike being above such lowly thoughts and struggles? anyway.
some details and thoughts !! :
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-just before this scene, sugar (survivor's name in this fic) hunted and ate a salamander, so i included it in this here drawin too !! hell yeah esoteric fic-accurate details -(pro tip for any artists out there; if you want to push something into the background, gradient overlays are your friend. also, dont forget to check your values. outline your characters if they aren't popping out of the background enough) -in other, not fic-accurate detail,, moon's dress and marks. i think in the fic, moon's dress is more like,, an actual dress with sleeves and such. but also like, i do what i want and i want something thats barely a dress so i can show off my anatomy/mechanical bits art skills. i dont care if its not canon compliant im calling rule of cool -whoops i forgor the wires uhh shit nevermind it would cover the cool bits anyway whatever -also, while i am proud of the vulture and leviathan, they both used reference. like, i sketched them out yeah, but also the sketch was mostly done by staring at a reference the whole time and overlaying it on the canvas as needed when the drawing looked a little too off. so if you look at this and think 'aw man this guys too good at drawing i could never draw a vulture/leviathan/background/whateverthefuck like that' youre wrong. use references and get better at art by referencing references -shoutout to the miraheze wiki btw for supplying most of my references for this. fandom wiki could never
this fic holds a special place in my heart. like, i dont agree with it on a lot of things (how the cycle works, time between slugcat campaigns, how rot works, etc), but its very internally consistent and i like how all the characters are written. i really do like how, despite all the bickering, the iterators really do care for each other and love each other. i like that the blame isn't pushed just to pebbles, the acknowledgement of there being a lot of nuance and complications in the whole situation. i like the worldbuilding, nsh's wetland-esque biome, srs's gleaming glass beaches, the different interesting fauna/flora, slugcat society worldbuilding, the fucking trains hell yes trains.
most of all though, i love the authors dedication to getting a happy ending. no one left behind. all the iterators in the local group are getting freed (except for innocence but thats a different thing) all the slugcats are alive and doing well (even artificer's kids!!). and even though the fic throws the characters around, bad things happen, steps backward are taken,,, there is almost a palatable message that no matter what, things will be okay. artificer did bad and its acknowledged with visible consequences (scavenger temple route, which mightve made things so much easier on the route to nsh) but she still gets her kids back. hunter had her rot cured and even got some sick new upgrades but still struggles with overexertion and moments of weakness. both pebbles and moon have ptsd from the rot and the rain respectively and its handled reasonably well, not even mentioning the survivors guilt and learned helplessness on nsh and the whole,, guilt from causing this whole fiasco and the feeling of it being all their fault from srs,,,, , ,,,
i dont know. i just really like how dedicated the fic is to showing the realistic consequences of the unforgiving and brutal world of rain world and weaving it into a story of forgiveness and freedom. there are struggles but the heroes will still win and get to go home happy. its cathartic. i love it a lot.
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milgram-tournament · 11 months ago
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MILGRAM Best Song Tournament, Round 1, Match 6 ALL KNOWING AND ALL AGONY vs. TEAR DROP
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Propaganda for both options under the cut!
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Propaganda for AKAA:
"AKAA is wonderful song with such bitter irony, bc that doesn't look like song someone who was voted inno… And we know more about Haruka! we see his mother! AND "MAKE MY DREAMU COME TRUE"??? NO I AM NOT CRYING YOU ARE CRYING (also I should say this is first song i heard and I love AKAA so, so much <3 let's do it <3)"
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1. It establishes so much of Haruka's character and backstory that was omitted from Weakness!! It helps shape Haruka's character so much and really helped with voting.
2.THE VOCALS OH MY GOD. This song really lets the voice of Haruka's VA shine!! It has some really nice growls but also has that soft part in the bridge!!
Overall it's just really good I love Haruka Sakurai
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Propaganda for AKAA:
Definitely one of the most hype songs from T2
The vocals are Banging
Absolutely love the taxidermy symbolism
Haruka is a sad little puppy
Everyone stand for the Mommy Issues Athem 🫡
Propaganda for TEAR DROP:
"yuno kashiki enthusiast here anyways tear drop propaganda WE BALL
let's start off with the lyrics! holy fuck, i'm so glad yuno finally got to say what she's wanted to say!!
and she fully shows the fact that she does compensated dating through the lyrics ("the wanted wanting the wanted")
and even if it sounds like she's scolding the audience for the song, she's also scolding her clients! they only perceive her as a certain type of character and deciding that's all she is. She's upset that we decided based on how "naïve" she looked instead of her actual crime (to be honest, I could write a whole analysis into why her murder is perfect for her character anywa) and she doesn't care what will happen to her, she needs her opinions heard
also kinda rap section?? banger fr
THE VISUALS!! GOOD LORD THE VISUALS!!! THEY ARE SO BANGER!!! they're really pretty and gosh i literally don't know what to say, the scene where vampire is in the background and it transitions to yuno sitting on her bed... the pink tinted glasses (YES FUCK I LOVE THAT MAN!!!!) THE COAT!! THOSE INBETWREN SCENES i'm obbing
AND THE INSTRUMENTAL!! PLEASE IM BEGGING YOU ALL LISTEN TO THE INSTRUMRNTAL OF HER SONG THERES SO MANY SMALL DETAILS!! SIRENS, TEAR DROPS RAHHH THE CLAPS/CLICKING TJE TECHNO PIANO GUITAR??? THE INSTRIMENTS I CANT NAME I THINK THEY ALL HAVE SOME READON OF BEING IN THE SONG AND I WILL FIND OUT IN AN ANAKYSIS POST I JUDT LOVE IT AUEUEU
literally tear drop is the banger ever i listen to this shit religiously thank you for listening to my tear drop propaganda"
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-Yuno’s voice. Enough said. -The imagery in the MV is brilliantly used, and doesn’t shy away from the horrors of Yuno’s line of work. -Vampire cameo!!! -Almost Lo-Fi vibes to the instrumental?? I can’t really explain it but it’s a vibe and I’m 100% here for it,
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"For teardrop: The pink aesthetic in the MV as a whole makes it super nice to look at :D"
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beatricebat · 27 days ago
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Ah, Floch. My best worst boy is divisive, to say the least. However, one thing most people can agree on is that the little coward was brave and badass in his last stand at the dock.
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However, after watching that bit closely, I can confidently report that he gets way too much credit for that bit.
I mapped out what Floch clearly intended to do here, and it was a pretty simple plan: dodge Falco, run across the roof, dodge Pieck, shoot boat.
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He had to travel in more or less a straight line. Avoiding getting killed by the Titan Shifters wasn’t nothing, but it also didn’t necessarily need him to grit his teeth and hype himself up the way he did. Our boy’s just a drama queen. A few episodes earlier, the cadets that Shadis rescued flew across a whole city luring Titans behind them, and none of them made half the fuss about it that Floch does here.
Now, obviously, the best laid plans gang aft agley. What Floch didn’t expect was a surprise attack from Hange, and despite making this face when he saw them coming:
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Floch actually fought Hange off pretty well. It was pretty badass of him to defend himself from Hange’s sword swing by blocking it with the freaking explosive thunderspear strapped to his arm. The way Hange’s sword sparked up the metal casing, Floch was lucky they didn’t shear it off his arm completely.
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The next thing that happened was so perfectly Floch. Part of what makes Floch such an excellent representation of a fascist is how he really only valued traditional strength and masculinity, but the things he was good at were not that at all.
Floch performed a perfect pirouette.
He stopped mid-run and span around on one foot while sending Hange flying with the other, and then set off running again.
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Gorgeous. Gorgeous. Gorgeous little bit of ballet from Ymir’s favourite theatre kid.
For the record, I am firmly in favour of male dancers and I can fully appreciate the strength and grace it would take to pull off a move like this. I just also think Floch would be homophobic if he saw anyone else doing this.
ANYWAY, let’s move on as quickly as Floch did to get past Pieck, which should leave him with a clear shot at the boat, except …
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Yeah. About that.
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I will admit, it took me forever to work out what happened here. The animation is kind of confusing, and Floch flips around so much in this split second that I had trouble understanding where he was oriented in any given frame. As far as I can tell though, the thunderspear just…falls off his arm.
He definitely didn’t aim it, because it isn’t pointing at Pieck. If there’s a way to deliberately quick release a thunderspear, I don’t think we ever see it. Plus, Floch is clearly surprised by it, which I’ll get to in a second. The best explanation I can come up with is that Hange partially sheared the thunderspear off Floch’s arm when he used it as a shield, and then the air resistance on it as Floch span away from Pieck put enough stress on it to finish the job. Either that, or the thunderspear caught on Pieck’s finger as Floch zipped past.
So, how do I know Floch was surprised by the thunderspear falling off?
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Motherfucker dropped his trigger.
This is such an incredible detail to include, because there are a LOT of budget saving frames across this little scene. They recycle pictures of Floch across frames, they draw hilariously spiky backgrounds to indicate movement, and it’s such a tiny little thing. Floch’s trigger is shown flying away a few frames later, and it would have been perfectly understandable to infer it had just been blown out of his hand in the explosion. But no. whoever drew Floch loved and hated him as much as me, and they needed us to know Floch dropped his trigger. I don’t think anyone else ever dropped their equipment, did they?
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Oh…yeah…
Anyway, the explosion sends Floch hurtling into the air like a piece of confetti, completely losing his trigger in the process.
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🎵Cool guys don’t look at explosions/they close their eyes and they scream in fear🎵
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Part two coming shortly, because tumblr mobile will only let me add ten photos per post. :(
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idontwanttospoiltheparty · 28 days ago
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Paul McCartney Discography Album Cover Ranking
Because I Feel Like It!
25. What was the vision here. I'm genuinely baffled. That pink feels so out of place. Why am I thinking of that one Narnia book.
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24. C'mon, man.
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23. Denny literally looks like he's about to sneeze. Linda's slaying tho. Why is the contrast so high. You can't even tell they actually took these pics on location.
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22. It should probably be lower than London Town but I'm too much of a sucker for red/blue contrasts. It emphasizes his asymmetry way too much.
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21. It's kind of a neat picture but it doesn't match the album At All. (Linda I Love Youuuuuuu)
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20. The squished artist name and feet upset me. Nice picture though.
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19. Striking. I really love the font. The reflection feels like too much.
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18. Inoffensive. The colours are lovely.
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17. Not super ambitious but a well executed concept.
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16. Very cute and cool composition!!!
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15. Neat concept. I prefer the cooler tones of the deluxe edition.
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14. Love the copper here and the delicate touches of purple.
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13. Integrating the album title into the actual subject is always inspired. I wish the tracklist could be found on it too though!!
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12. Again: big red/blue contrast fan here. I just find myself wishing the picture (which is good!) was better integrated into the background somehow. Really like the font and the tetris-like blocks though, it feels very in character with the production.
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11. Beautiful composition. Just lovely, possibly the most underrated one.
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10. Love the handwritten title, the little pie detail, the colour palette, the fact the picture is slightly blurred. this is like if the Driving Rain cover was thought-through.
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9. Unapologetically quirky like the album itself. I go back and forth on the blue frame but the portrait itself is so goddamned inspired I have to give it a spot in the top ten.
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8. Gorgeous picture. The birds in motion are amazing. I wish Paul's haircut was better but what can you do.
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7. This is amazing to me. This cover TELLS a story (I know it's basically a screengrab from some TV special lol). In connection with the title it makes me think "the egg" is earth itself. The way the lighting creates a natural frame. It's just so cool and unique.
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6. I cannot decide if the concept of Mike McCartney happening to see his brother through the kitchen curtains and snapping a picture of it or having a specific vision for this image and getting Paul to pose for him is more impressive. This is the stuff of legends. He was fucking 18 or something. Though a part of me wonders if it really works as an album cover. I'd need to look at a physical copy more closely.
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5. Back at it again with the blue/red. It works so well with the album's mood as a whole and it's a lovely picture to boot.
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4. I just love getting lost in all the details of this one. There's so much to look at without the whole thing feeling over-crowded or overwhelming. I can see the brushstrokes and I love that.
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3. The funky af font matched with the super super simple motif. Nothing to add. Having the title vertical and horizontal was inspired.
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2. Iconic. Christopher Lee is literally on it.
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Sorrrrry but the way it combines black and white with colour and it's VISIBLY homedrawn marker and the yellow is so iconic. This shit goes crazy, I don't tire looking at it.
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